Matadora (Prototype)

The first version of Matadora is about:
Survive to an ambush in 3 different levels (Day, Sunset, Night) for 1 minute!
The enemies will quickly adapt to your attacks, still you can keep it up with the healing items spawning through the area.

The following features are:
· Customizable keys (Default ones: 'W,A,S,D' for movement, 'Spacebar' to Dash and 'P' to attack)
· 'Skillscore' system where enemies will adapt in-real-time their behavior or attack pattern (from '1' to '5', where '5' they will strike without hesitation)
(note: the money counter isn't part of this system.)
· Available on English and Spanish at the moment, will work on add more languages soon!
And speaking of future features...
· The game is still far away from finished, there is still WIP elements like the UI for different items (Equipment, Throwable, Consumables)
· As you read this im working on the next version (0.5) which will allow to play the Campaign mode. (expected 1 mission as part of the storyline for 0.5)
· Also is expected on 0.5 to include the whole moveset of keys as seen in the Settings menu.
· Also for 0.5 there will be more enemies, a complete platform level as should be and an engaging story, your support will allow for this to come more sooner!

(Characters artwork made by the Artist @clarettcj)
The Main Heroines of Matadora are:
· Rozaelia: A young, romantic, kinda mean and scare(less) girl from 'Tierra Negra', at the South of Carmín Islands, Heart of the Pirates and Merchants activities.
· Melina: From Gavela, she came to Carmín and lives at the Capital where she is part of a Religious Order to prevent the Activities of the multiple Sects and Cults around the country.
· Caron: A redeemed witch from Kathuin (outside Carmín), not much info of her, but she seems to be tied to an old entity called 'Zufaris'
(note: Only Rozaelia is playable on this version.)
More of them is expected to be in 0.5!
Created by: ReYuLi
Assistant Designer and Illustrator: ClarettCJ
Testers: Ezee Xhemo
Music made by:
(Website: Dova-Syndrome) Author: オオヒラセイジ
Cyber-Rainforce
Sound made by:
Otologic, Soundimage, Musmus and Soundeffect-lab
Thank you for reading and i hope you like this idea for an Argentinian Videogame.
Download
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Comments
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You're off to a great start! Left-right feels good, sounds and sprites are good. It's a bit simple, but I mean....it's still super early.
Negative: There's a consistent "gap" between states, where one has to fully finish its animation after you let go of the button before you can enter a new state. That doesn't feel great. The most obvious is running -> attacking; there's nearly half a second between letting go of the Run button before any other inputs will register, which leaves you wide open to getting hit simply because you're not allowed to attack yet.
I felt the same with jumping and dashing; a Dash Attack would probably resolve one of those.
Clarity: The "skillscore" didn't make much sense until I read it in the page description; include it in the tutorial, maybe? It's an interesting mechanic, one that I hope you can flesh out a bit more.
Bug: I didn't see a way to close the Tutorial using only keyboards; had to click on it with the mouse.
I think this has a lot of potential. Room for refinement, but a solid first beta. Good job.
Thanks for the feedback! im aware of most of these issues, i prefer call this a prototype for that and the fact is a very short experience and a little experiment of a game though.
i've on my plans to include different attack states for the movement, such as dash, jump, crouch, etc.